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Balamb Garden, SeeD Academy // Balamb Garden, Airborne (FIN-272) - FINAL FANTASY Foil

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Balamb Garden, SeeD Academy // Balamb Garden, Airborne (FIN-272) - FINAL FANTASY Foil

Land — Town // Legendary Artifact — Vehicle
Rare
Jonas De Ro
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
This land enters tapped.

T: Add G or U.

5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.

//

Balamb Garden, Airborne

Flying

Whenever Balamb Garden attacks, draw a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped.
: Add or .
, : Transform this land. This ability costs less to activate for each other Town you control.

Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Select Condition
From $0.06

Original: $0.18

-67%
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (FIN-272) - FINAL FANTASY Foil

$0.18

$0.06

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Description

Land — Town // Legendary Artifact — Vehicle
Rare
Jonas De Ro
null/null
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
This land enters tapped.

T: Add G or U.

5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.

//

Balamb Garden, Airborne

Flying

Whenever Balamb Garden attacks, draw a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This land enters tapped.
: Add or .
, : Transform this land. This ability costs less to activate for each other Town you control.

Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)